![]() ![]() Loot everything, but don't bother lockpicking the hatch since you will go to that place now anyway. The door to the treasure room is now open as well. He will tell you that Arx may be threatened by dwarves operating from the sewers. There are 4 buttons hidden that needs to be pressed in the correct order to open 2 secret doors.Įnter the secret room and read the book about Arhu and Kemm, then talk to the spirit of magister Hux. Get down the hatch and explore the room to the west that is full of traps. The correct combination to open the hatch is related to magister's motto you can read on the plaques hanging in the magister's dorm: There is a hidden hatch inside the Barracks.You need to solve a puzzle in order to open it or persuade the spirit you can find in the same room. Confronting Lord Kemm about this will just allow him to deny everything. If you spare her she will tell you that the God King has chosen Lord Kemm over her (The Vault of Linder Kemm). Further down the stairs you will find her behind some magic barrier that can be lifted by overcharging the device right next to it with source (5 source points). Persuade them that you know her and are the only one who can deal with her. You will find 2 Paladins guarding a staircase that leads to the sourcerer, Windego. ![]() Take the stairs to the prison and talk to the paladin you saved from the execution to get more information about Lord Kemm. Talk to the Paladin Warden, he will tell you that a lot of prisoners went missing, agree to investigate this case (The Missing Prisoners). Talk to Lord Kemm to learn more about what is happening and he believes that the White Magisters must have left some sort of clue or trail inside the barracks. Upon entering the Magister Barracks you will see the Paladins searching everything (The Last Stand of the Magisters). There are vendors for skillbooks and equipment all over the place. You can venture around the city, but don't go into the cathedral yet. Tell her that you want to know more about Lord Kemm and you can learn from her that there is a hidden hatch in his bedroom (The Vault of Linder Kemm). ![]() Persuade Sister Schori to leave and talk with Beryl again to collect your reward. Talk to the kids first to get the location of the Thieves Guild. She will ask you to remove some squatters from the schoolhouse that you can enter from a backdoor. You will meet Beryl Griff, the wife of the Griff you killed in Fort Joy, talk to her about her husband to get some EXP. Inspect the school on the southeast corner of Arx (School's Out). There are also some sidequests you can do in Arx. Step in and try to convince him that she needs a proper trial (The Execution). Your next stop should be the Magister Barracks to the east where you will find Lord Kemm, the leader of the Paladins, who is about to execute a paladin. Talk to the artist right in front of the waypoint to get The Vault of Linder Kemm quest. Help them against the Voidwoken and talk to them and the spirits to get more information about what is happening. The way to the city of Arx, where you will find paladins fighting Voidwoken on a bridge. Nothing interesting can be found here besides a chest that can found in far NW corner next to a skeleton.Ħ. The blocked way back to Driftwood over Paradise downs. There is also a chest near the figurehead that can be lockpicked.ĥ. Speak to Lord Dread (Dallis' ship) and get a clue where she went. After defeating them, talk to the dead spirits and learn that the Paladins have risen up against the Magisters, believing that the magisters are secretly allied with the Black Ring.Ĥ. The Harbor where you will find a lot Frost-Voidwoken. ![]() The bridge is guarded by a troll that you have to get past. South of the camp is a cliff with deathfog on top and a chest with some random loot.Ģ. A bunch of Pilgrims that can be talked to. ![]()
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